Super Bowl Mobile Behavior [CHART]

  
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22% of mobile owners used their device during the Super Bowl to watch a TV ad again, while 17% searched for more information about a product they saw advertised, according to a February 2012 survey from InMobi. Users performed a number of other activities directly related to the game or commercials, including downloading a Super Bowl application (27%), discussing the game (23%), and discussing commercials (16%).

The most popular activity among users, though, was to play games, check email, or surf the internet (61%). Read the rest at Marketing Charts.

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Up To A Third Of Super Bowl Ads Will Be Shazamed

  

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hazam, the novel app iPhone once used as a selling point for its App Store, is in monetization mode.

And with 175 million downloads and $32 million in venture backing, the company’s going beyond its simple, original mission of “name that tune.” With that kind of scale, Shazam has its sights set above mobile ads (the standard money maker for apps, which is still a relatively small slice of an ad budget) and into the big money: television. Read the rest at AdAge.

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